Flame

FLAME Flame weapons project a cone of 􀀀 ame out to the range of the weapon. Unlike other weapons, 􀀀 amers have just one range, and when fired, cast fiery death out to this distance. The wielder does not need to Test Ballistic Skill; he simply fires the weapon. All creatures in the 􀀀 ame’s path, a cone-shaped area extending in a 30 degree arc from the firer out to the weapon’s range, must make an Agility Test or be struck by the 􀀀 ames and take damage normally. If they take damage, they must succeed on a second Agility Test or be set on fire. Cover does not protect characters from attacks made by Flame weapons. Because Flame weapons make no roll to hit, they are always considered to hit targets in the body, and will Jam if the firer rolls a 9 on his Damage dice (before adding any bonuses).