Crafting/House

The basis of tabletop RPGs is "adventure", where players assume the roles of proactive, competent people whom more often than not become important in the grand scheme of things. As such, most systems, including the WH40K rulebooks, do not offer comprehensive guidelines for simulating the mundanity of making a living through simple labor and steady jobs. Listed here are house rules that alter or expand the function that the crafting skills play in Warhammer 40000.

User:Grunni's House Rules
If the player needs to find clientele for their services or buyers for their products, this is a chart that pits time against population. For frequently-sought products, the difficulty modifier should be positive, and for rare specialties, the DM should be +0 or less.