Empyrian Brain Mines

eMpYRian BRain Mines These small grenade-sized devices are of unknown origin, though rumour traces them to a distant ghost world. When activated they latch onto the victim’s body and send a pulse of disruptive energy directly into his brain, causing a momentary catatonic state. The mines are not re-usable, as their power core burns out after only a few seconds of use. A Brain Mine must be attached to an enemy with a melee attack. If it hits, it acts as a grenade that affects only the target. The target must make a Hard (+20) Agility Test each round or be unable to take any action. Even if successful the target can only take one Half Action. The mine cannot be removed safely; removing it deals 1d10+5 R damage that is not reduced by armour. The Brain Mine burns out and ceases to function after 3 Rounds, dislodging itself from the target in the process.